Topobo Curriculae have been developed and extensively tested in classrooms grades K-2 in South Korea, a world-leader in STEM education for young children. Nearly 150 activities are organized by grade and progress cumulatively to playfully introduce concepts related to information and computing technology (ICT). Concepts include algorithms, programming, memory, turn-taking, lists, and networking. Because Topobo is based on organic systems, the activities also introduce concepts unique to Topobo, such as locomotion, geometry in 2D and 3D, nature, and ecology. Activities can be coupled with existing curriculum to provide children a way to make abstract concepts concrete.
Topobo teaches computing concepts without requiring any computers – all of the smarts are built into the toys, so kids spend time, tinkering, playing and working together, not looking at screens.