Students learn about the distinctive features of a New Zealand native frog, build a model using the Topobo construction kit and stage a competition where they optimize their frogs to jump faster by debugging their motion programming. By completing this activity, students should gain the knowledge and understanding of concepts and experience required by the New Zealand Curriculum in the areas of:
Computational Thinking: Level 1-Progress Outcome 1. Designing and developing digital outcomes: Level 2-Progress Outcome 1. Science: Level 1
Class starts by asking students to describe the four life stages of a typical frog (egg, tadpole, froglet, frog). They are then asked to watch a video to discover the features that make New Zealand’s Archey’s Frog unique.